Episode 64: Next Stop: Stupidville!

64stupidtown

Topics this week include: Simul-viewing (watching something at the same time as someone else in separate locations and texting to each other during the show); the lessons of rule complexity found in the fictional card game Fizzbin; the benefits of keeping the core of a game design simple and increasing the complexity with advanced rules included later; Keith’s new design-in-progress, Project 12; and finally, a long, spoiler-heavy discussion of The Americans, with minor side discussions of Fringe, House of Cards, Orange Is The New Black, and Unreal.

SPOILER ALERT: Spoilers inside.